Maybe this doesn’t need to be said but this is a different question to which video game genres do you enjoy. For example, I enjoy playing Dota 2. Every few months or so, I’ll play it for a couple of weeks and put it back down. I’ll never play more than two or three matches and I feel ‘present’ for the duration.
Paradox grand strategy games (especially EUIV), however, I can start playing at 7am and in a blink of an eye it can be 11pm and I won’t have eaten or used the toilet or anything. I can do this for multiple days in a row. Furthermore, I don’t often feel like I’m ‘enjoying’ it. I’m just consumed by it.
I’m intrigued to hear whether or not anyone recognises this difference in themselves. If you have any insight as to why you’re consumed by some games and not others, I’d be very interested.
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Euro Truck Simulator
Kerbal Space Program
KSP pulls me in for awhile until some bullshit bug ruins a mission I spent hours on
Transport Fever 2
Oh my god, same. Tycoons, City Builders like Transport Fever or Cities Skyline. I don’t play them for months or years, then I spend like a week playing for hours and forgetting time, then I stop again for months
City builders and colony builders are major time sinks. Anything with micro-tasks. I just need to finish this one building, I just need to finish this prisoner recruit, I just need to … And then it’s 3 am and you have to wake up at 6 for work. Civilization games do this to me too.
Factorio does this for me, you just forget time and suddenly it’s 3 am and you are about to finish yellow science but you could still optimize a lot.
Satisfactory minecraft and monster hunter
Factorio. At one point I binged so much that I started seeing conveyor belts in my sleep.
Ah, the Tetris effect
Basebuilders, 4Xs, Incrementals, and Survival Crafters
Once I burn out I try to stay away as long as possible for the sake of getting other things done and having a sane sleep schedule.
Compare with RPGs, farm sims, platformers, action adventure games, and roguelikes, which I can pick up and put down much more easily without disrupting other aspects of my life.
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Incremental games are a bit of an “I know it when I see it” grouping, but two typical characteristics are progression systems nested within each other and game loops that start simple but “flower” into a number of more detailed and mutually interacting ones over the course of play.
Universal Paperclips is a nice example, casting you as a newly built AI with the goal of making as many paperclips as you can. You start out able to make paperclips and sell them to humans for funds you can then use to invest in more capabilities. You work on building trust with the humans so they’ll let you do more things, and on making more clips faster, and there is a lot of escalation from these humble beginnings. Some other good ones are Cookie Clicker and, if you’re into programming puzzles, Bitburner.
“Numbers get bigger, spend number1 to make number2 get bigger faster, spend number2 to make number3 get bigger faster…”
Factory games. Resource management… I get all caught up rebalancing inputs and outputs… This building needs an expansion to fit the new gears project… Over here we need more room for screws… Plates??? Why are all the plates gone!!! 🤬
Logistics Gang Rise Up!
And next thing you know it’s the next morning. Which is why I don’t play factorio too often.
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Shapez 2 recently released in early access (still has release sale). While I love Factorio, Shapez has no enemies and infinite resources. Might make it more boring, but sometimes I find it really nice to just build some belts and not to worry about some sub-base being run over.
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Satisfactory for me. I also bought Dyson Sphere on sale, but also haven’t tried it yet.
1.0 drops right when I actually have time to take vacation, scratches the same itch as some of the old Minecraft mod packs (so does factorio, I just really like building factories lol) I just really love watching things whip around.
Cheers
Get that picture away from me. I quit that game for my family and my health. I can’t let myself go back… Not even once…
For me it’s ARPGs, but specifically its Path of Exile. The visual stimulation combined with the dopamine hit when something good drops, plus a long term goal to make your character better. They release a new league every 3-4 months and I always pray it doesn’t consume my life for more than 2 weeks
It’s also my favourite place to kill monsters, take their stuff and use it to get better at killing monsters and taking their stuff. I do feel like it has so much build space to explore I find building without some reference to a guide frustrating, but it manages that progression well and the atlas passive trees are a neat way to let you customize what content you want to engage with.
Yup. When your starter hits right and you get some decent currency early on, it’s a blackhole of time. I was just about to stop and a map runner gifted me a HH and now I’m sucked back in.
Any Paradox game. Oxygen Not Included. Factorio. Civilization. Rimworld. Dwarf Fortress. The list goes on.
For me I think it’s about having non-stop and parallel mini problems/puzzles/goals. By the time one task is finished. There’s two more to take its place.
This is definitely important in making the very most engaging base-builders - a pleasing mixture of longer term goals (manufacture this piece that I can eventually put in a future science pack or whatnot) and under-performing pieces of your older infrastructure that you have to scale up or re-plan is just so helpful for getting you into that flow state.
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Dwarf Fortress is, imo, much less crack-y than something like Factorio. It takes much less constant attention by how slow the game moves and how long your plans take to work out. I find my time in DF to be meditative and relaxing because I’m working towards a clear goal but can relax a lot of my reactions… Factorio is a game where you can do as fast as you can think (outside the early game) - even if you’re waiting on something there is always something else to obsess over.
Especially factorio with mods. I play with bob and angels mod which massively increases the complexity. I use infinite ore as well because anything on a timeline stresses me. I have over 2000 hrs in it.
I absolutely adored seablock… and I wouldn’t recommend it to anyone who has any social obligations in the next half a year.
4X games, specifically any of the Civilization games I’ve played (everything but SMAC & Civ: Beyond Earth).
MMORPG, specifically Elder Scrolls Online.
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I have not tried any of their games, actually.
I can barely put down Ace Attorney style games. I love experiences where I get to unravel a mystery.
It’s also really easy to spend a long time grinding in old school Maple. Just monotonous enough to be soothing, just active enough to keep my attention on it.
I am not sure what to call the genera but there is something so very consuming and soothing about Papers Please. It’s hard to describe how that game pokes just the right parts of my brain meat but it does. A major part of the game is learning patterns and picking out the pieces that are out of place and my goodness does my brain get a kick out of finding typos, inconsistent city locations, and mis-matching information between documents. I need to process an avalanche of information quickly but it doesn’t feel overwhelming, instead it is oddly soothing. The game is also short enough that I can binge and get to the end without ruining my life unlike something more open ended like Oxygen not Included.
For me, it’s Fallout, Elder Scrolls, World of Warcraft, Final Fantasy, Hearthstone and Stardew Valley.
But pretty much anything like those will do it if I’m enjoying myself.
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In WoW, I was a solo player that wanted to do everything. So, I’d go to a town, grab all the quests, and start crossing them off until it was time to go to the next one. And in between, I just spend hours wandering around looking for flowers to pick or ore to mine.
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“Just one more…”
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Actually, now that we’re analyzing it, Hearthstone has been my go to boredom game for the past ten years, and a good part of that is probably because of the defined start and finish.
I play it every day on my lunch break, because I know I can get 1-3 matches in before it’s time to go back to work. I could pay Stardew Valley on my phone, which I also love, but I probably wouldn’t feel “satisfied” when I inevitably realize that lunch has been over for five minutes and I’m in the middle of a game task.
However, when I pay Hearthstone on a day where I have nowhere to be, just one more match… Just one more…
I used to love playing DOTA 2, and with the new Ringmaster drop I played a few matches, but I’m being driven away by toxic teammates. Despite playing Unranked Turbo matches exclusively, I’ll still get people flaming my hero pick, or play style, or pausing for mean spirited reasons. It’s seemingly every match now. How has your experience been?
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factorio has stolen months from me
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I only have 1000 hours in Factorio, what are you up to?
This also my be a bad ideal telling you, but there is a DLC coming out for Factorio and boy does it look good.
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Soon the factory will grow to other planets.
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Rhythm games. Diablo clones. ATS, ETS, and BeamNG.drive.
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Last Epoch. It’s new and very fun.