Maybe this doesn’t need to be said but this is a different question to which video game genres do you enjoy. For example, I enjoy playing Dota 2. Every few months or so, I’ll play it for a couple of weeks and put it back down. I’ll never play more than two or three matches and I feel ‘present’ for the duration.

Paradox grand strategy games (especially EUIV), however, I can start playing at 7am and in a blink of an eye it can be 11pm and I won’t have eaten or used the toilet or anything. I can do this for multiple days in a row. Furthermore, I don’t often feel like I’m ‘enjoying’ it. I’m just consumed by it.

I’m intrigued to hear whether or not anyone recognises this difference in themselves. If you have any insight as to why you’re consumed by some games and not others, I’d be very interested.

Anything that gives me an adrenaline rush. Which usually only happens against real human players, but the first time through a good difficult game like a souls like works too.

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Really big and complex games like Rimworld and the Paradox or Hooded Horse games can really suck me in.

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Satisfactory minecraft and monster hunter

ℕ𝕖𝕞𝕠
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Basebuilders, 4Xs, Incrementals, and Survival Crafters

Once I burn out I try to stay away as long as possible for the sake of getting other things done and having a sane sleep schedule.

Compare with RPGs, farm sims, platformers, action adventure games, and roguelikes, which I can pick up and put down much more easily without disrupting other aspects of my life.

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Thanks for providing examples that you enjoy but don’t induce hyper-focus. I relate to the ‘consciously’ avoiding aspect. Sadly PDS games are only ever like 2GB downloads, so uninstalling them only buys me like an hour of freedom.

What are Incrementals, out of curiosity?

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Incremental games are a bit of an “I know it when I see it” grouping, but two typical characteristics are progression systems nested within each other and game loops that start simple but “flower” into a number of more detailed and mutually interacting ones over the course of play.
Universal Paperclips is a nice example, casting you as a newly built AI with the goal of making as many paperclips as you can. You start out able to make paperclips and sell them to humans for funds you can then use to invest in more capabilities. You work on building trust with the humans so they’ll let you do more things, and on making more clips faster, and there is a lot of escalation from these humble beginnings. Some other good ones are Cookie Clicker and, if you’re into programming puzzles, Bitburner.

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“Numbers get bigger, spend number1 to make number2 get bigger faster, spend number2 to make number3 get bigger faster…”

slym
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I’m surprised that no one have mention Tetris.

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I am not sure what to call the genera but there is something so very consuming and soothing about Papers Please. It’s hard to describe how that game pokes just the right parts of my brain meat but it does. A major part of the game is learning patterns and picking out the pieces that are out of place and my goodness does my brain get a kick out of finding typos, inconsistent city locations, and mis-matching information between documents. I need to process an avalanche of information quickly but it doesn’t feel overwhelming, instead it is oddly soothing. The game is also short enough that I can binge and get to the end without ruining my life unlike something more open ended like Oxygen not Included.

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factorio has stolen months from me

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You’re not alone. Factorio induces hyperfocus in the neurotypical. You and I never stood a chance.

slazer2au
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I only have 1000 hours in Factorio, what are you up to?

This also my be a bad ideal telling you, but there is a DLC coming out for Factorio and boy does it look good.

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Only 244.6 hours but 99% of those were within a two week period last winter.

slazer2au
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Soon the factory will grow to other planets.

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Sounds like there’ll be shit growing on me by the time Factorio + Expansion lets go of me.

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Management games where I can play really slowly and focus on small details, normally on very hard mode too so a lot of the easy ones don’t make the cut.

Football Manager and Software Inc are probably the ones I go back to most often.

Also 99% of the games I play I never complete…

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Anything that has set turns or levels with natural points to pause. The short time commitment make it easier to “one more turn” my way into playing for hours.

XCOM 2 is phenomenal for this.

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Every time I’ve tried to play XCOM EW or XCOM 2 I’m having a great fun time, and then it seems a new Alien type drops which just wrecks my shit out of nowhere and I get so angry that I quit and don’t come back.

If I were good at video games, they’d have no doubt ruined me as PDS games have.

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Any Paradox game. Oxygen Not Included. Factorio. Civilization. Rimworld. Dwarf Fortress. The list goes on.

For me I think it’s about having non-stop and parallel mini problems/puzzles/goals. By the time one task is finished. There’s two more to take its place.

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An observation inspired by your comment. I love video game narratives; I often hate video game storytelling. PDS games tell me stories but there’s no cutscenes or stop in gameplay and the narratives are all dynamic.

I imagine Rimworld or Dwarf Fortress could be very dangerous for me.

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Dwarf Fortress is, imo, much less crack-y than something like Factorio. It takes much less constant attention by how slow the game moves and how long your plans take to work out. I find my time in DF to be meditative and relaxing because I’m working towards a clear goal but can relax a lot of my reactions… Factorio is a game where you can do as fast as you can think (outside the early game) - even if you’re waiting on something there is always something else to obsess over.

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Especially factorio with mods. I play with bob and angels mod which massively increases the complexity. I use infinite ore as well because anything on a timeline stresses me. I have over 2000 hrs in it.

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I absolutely adored seablock… and I wouldn’t recommend it to anyone who has any social obligations in the next half a year.

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This is definitely important in making the very most engaging base-builders - a pleasing mixture of longer term goals (manufacture this piece that I can eventually put in a future science pack or whatnot) and under-performing pieces of your older infrastructure that you have to scale up or re-plan is just so helpful for getting you into that flow state.

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Yeah, anything competitive is too stressful for me to be able to just play for hours on end. I’m playing Deadlock at the moment and I’m typically taking a break after every one or two games just to control my mood.

Football Manager was the worst for me I’d say. Consumed months at a time. Civilization can eat a day easily if you’re not careful. Really, anything I can control the pace of that I get interested in and that doesn’t have a story. I enjoy narrative games, but they require a different type of focus and concentration that takes a lot more energy. I can’t play those for days on end, even hours on end. I can get obsessed by them, and I can play tons of hours over the course of a week, but I don’t hyperfocus on them the same way.

Anything management or strategy however, where you’re working for incremental progress and “just one more turn”? That’s dangerous. Last little obsession I had was Esports Godfather, a MOBA themed deckbuilder/autobattler/management game that has probably been my surprise hit of the year and which was gloriously addicting.

Furthermore, I don’t often feel like I’m ‘enjoying’ it. I’m just consumed by it.

Recognise this feeling very well, from a lot of things when I hyperfocus on it. It’s almost a sensation like nausea, that palpable feeling of not being in control, for me at least. Especially bad when I briefly snap into self-awareness - but not enough to break out of the hyperfocus.

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I tried a few times to get into FM but it never stuck. Which always felt faintly ridiculous. Almost as if I was someone who really wanted to get into heroin and was disappointed they couldn’t get themselves addicted 😂

I did however get that fix from Motorsport Manager. It’s way more ‘game-y’ and less simulation-like than FM but it gave me a faint taste of what an FM addiction must feel like.

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For me, it’s Fallout, Elder Scrolls, World of Warcraft, Final Fantasy, Hearthstone and Stardew Valley.

But pretty much anything like those will do it if I’m enjoying myself.

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With TES, Fallout and Stardew, I’ve definitely had something approaching hyperfocus. Not as severe as my PDS hyperfocus. Never with MMOs though. I’ve played a decent amount of a few but could never play more than one or two hours per day.

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In WoW, I was a solo player that wanted to do everything. So, I’d go to a town, grab all the quests, and start crossing them off until it was time to go to the next one. And in between, I just spend hours wandering around looking for flowers to pick or ore to mine.

Buglefingers
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I got absolutely consumed by Dead cells. I put more hours into it in a few months than I did a game I’ve been playing with a friend for 5 years at the time. There’s another game in the same Genre that I can’t rember the name of, but the high skill, PVE games like those if they catch my eye, oof, I go HARD.

DumbAceDragon
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Quick and twitchy FPS games. Reason I was so upset when roblox ditched wine support is because it deprived me of my daily dose of randomizer and bad business.

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Rimworld, Against the Storm, Dwarf Fortress, and other similar games.

Any game where there is no clear end and continuous engagement and problems to solve is dangerous for me.

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